DEVELOPMENTAL MILESTONES
2 years old
Posture and large movements- Runs safely on whole foot, stopping and starting with ease.
- Squats with complete steadiness to rest or to play with an object on the ground and rises to feet without using hands.
- Pushes and pulls large toys with wheels easily, and is usually able to walk backwards pulling the handle. Pulls a small-wheeled toy by the cord with obvious appreciation of direction.
- Climbs on furniture to look out of window or to open doors and can get down again.
- Shows increasing understanding of size of self in relation to size and position of objects in the environment.
- Walks upstairs & downstairs holding on to rail; 2 feet to a step.
- Throws small ball overhand and forwards, without falling.
- Walks into large ball when trying to kick it.
- Sits on small tricycle, but cannot use pedals. Propels vehicle forwards with feet on floor.
- Good manipulative skills; picks up tiny objects accurately and quickly, and places down neatly with increasing skill.
- Builds a tower of six or seven cubes.
- Holds a pencil well down shaft towards point, using thumb and first two fingers. Mostly uses preferred hand.
- Spontaneous circular scribble as well as to and fro scribble and dots; imitates vertical line and sometimes “V” shape.
- Enjoys picture books, recognising fine details in favourite pictures. Turns pages one at a time.
- Recognises familiar adults in photograph after shown once, but not usually self.
- Feeds self competently with a spoon, but is easily distracted. Drinks well without spilling. Asks for food and drink.
- Puts on hat and shoes.
- Intensely curious regarding environment. Little comprehension of dangers.
- Follows parent or carer around house and imitates domestic activities.
- Spontaneously engages in simple role or imitative play.
- Often demanding parent or carer’s attention. Clings tightly in affection, fatigue or fear.
- May take turns, but as yet has little idea of sharing either toys.
- Plays contentedly near other children but not with them (parallel play).
- Resentful of attention shown to other children, particularly by people the child is familiar with.
- Unwilling to postpone immediate gratification of wishes.
DEVELOPMENTAL MILESTONES
2 ½ years old
Posture and large movements- All mobility skills rapidly improving. Walks upstairs confidently and downstairs holding the rail, two feet to a step. Runs well and climbs easy playground equipment.
- Pushes and pulls large toys skilfully but may have difficulty steering them around obstacles.
- Can jump with two feet together from a low step. Can stand on tiptoe if shown.
- Throws a ball somewhat stiffly at body level. Kicks large ball, but gently and lopsidedly.
- Builds tower of seven or more cubes using preferred hand.
- Recognises fine details in picture books.
- Holds pencil in preferred hand, with improved tripod grasp.
- Imitates horizontal line and circle, and usually “T” and “V”.
- Recognises self in photographs once shown.
- Eats skilfully with a spoon and may start to use a fork.
- Exceedingly active, independent and resistive of restraint. Has little understanding of common dangers or need to postpone immediate wishes.
- May throw tantrums when upset and redirection is less effective.
- Emotionally still very dependent on adults.
- More sustained role-play, such as putting dolls to bed, washing clothes, driving cars, but with frequent reference to a friendly adult.
- Watches other children at play with interest, occasionally joining in for a few minutes, but as yet has little idea of the need to share playthings or an adult’s attention.
DEVELOPMENTAL MILESTONES
3 years old
Posture and large movements- Walks alone upstairs using alternative feet, comes downstairs two feet to a step, and can carry a toy.
- Climbs easy playground equipment in a co-ordinated manner.
- Can move around obstacles and corners while running, and also while pushing or pulling large toys.
- Walks forwards, backwards and sideways with confidence.
- Appreciates size and movements of own body in relation to external objects and space.
- Rides a tricycle using pedals and can steer around wide corners.
- Can stand and walk on tiptoe.
- Can stand momentarily on one foot.
- Can sit with feet crossed at ankles.
- Can throw a ball overhand & catch large balls with arms extended.
- Builds tower of nine or ten cubes.
- Can close fist and wiggle thumb in imitation, both right and left hands.
- Holds pencil near the point in preferred hand, between the first two fingers and thumb (static tripod grip), and uses it with good control
- Copies circles, also letters ‘V’, ‘H’, and ‘T”. Can imitate a cross.
- Draws person with head and usually indicates one or two other features and parts.
- Matches two or three primary colours; usually red and yellow, but may confuse blue or green. May know the names of colours.
- Enjoys painting with a large brush on an easel, covering the whole page with colour.
- Eats with a fork and spoon.
- Washes own hands but needs adult supervision with drying.
- Can pull pants down but needs help with the buttons and other fastenings.
- May like to help adults with domestic activities.
- Complex make-believe play, including invented people and objects.
- Enjoys playing on the floor with bricks, boxes, toy trains, dolls and prams etc…alone or in the company of others.
- Joins in active make-believe play with other children. Understands sharing toys.
- Shows affection for younger siblings.
- Shows some appreciation of difference between present and past and developing the ability to wait.
DEVELOPMENTAL MILESTONES
4 Years Old
Posture and large movements
- Walks or runs independently up and downstairs, one foot to a step. Navigates skilfully, turning sharp corners, running, and pushing and pulling.
- Climbs ladders and trees.
- Can stand, walk and run on tiptoe.
- Rides tricycle well, executing sharp ‘U’-turns easily.
- Stands on one foot for 3 to 5 seconds and hops on preferred foot.
- Sits with knees crossed.
- Shows increasing skill in ball games, throwing, catching, bouncing, kicking etc…including the use of a bat.
- Builds tower of ten or more cubes. Builds a block model of three steps with six cubes after demonstration.
- Imitates touching thumb to each finger in opposition, both right and left hands.
- Holds and uses a pencil with good control in adult fashion.
- Copies a cross and also the letters V H T O.
- Draws a person with head, legs and trunk and usually arms and fingers.
- Draws a recognisable house on request or spontaneously.
- Beginning to name drawings before production.
- Matches and names four primary colours correctly.
- Eats skilfully with spoon and fork.
- Washes and dries hands.
- Brushes teeth.
- Can dress and undress except for laces, zips and possibly buttons.
- General behaviour is more independent and strong-willed.
- Shows sense of humour and talks during activities
- Dramatic make-believe play and dressing up is preferred.
- Constructive out-of-doors building with any materials available
- Needs companionship of other children with whom he/she is alternately co-operative and aggressive, as with adults, but understand the need to argue with words rather than blows.
- Understands taking turns as well as sharing.
- Shows concern for younger siblings and sympathy for playmates in distress.
- Appreciate past, present and future time.
DEVELOPMENTAL MILESTONES
5 years old
Posture and large movements- Walks easily on narrow line.
- Runs lightly on toes.
- Active and skilful in climbing, sliding, swinging, digging and doing various “stunts”.
- Skips on alternate feet.
- Can stand on one foot eight to ten seconds, right or left. Stands on preferred foot with arms folded.
- Can hop two or three metres forwards on each foot.
- Moves rhythmically to music.
- Can bend and touch toes without flexing knees.
- Plays variety of ball games with considerable ability, according to accepted rules.
- Picks up and replaces small objects.
- Builds elaborate models when shown, such as three steps with six cubes; sometimes four steps with ten cubes.
- Good control in writing and drawing with pencils and paint brushes.
- Copies square and, at 5 ½ years, a triangle.
- Beginning to copy letters “V”, “T”, “H”, “O”, “X”, “L”, “A”, “C”, “U”, “Y”. Writes a few letters spontaneously.
- Draws recognisable person with head, trunk, legs, arms and features.
- Draws a house with door, windows and roof.
- Colours pictures neatly, staying within the lines.
- Counts fingers on one hand with index finger of other.
- Names four or more primary colours and matches ten or twelve colours.
- Uses knife and fork competently.
- Washes and dries face and hands, but needs help or supervision for the rest.
- Undresses and dresses alone.
- Understands the need for order and tidiness, but needs constant reminder.
- Domestic and dramatic play continued alone or with other children.
- Floor games become very complicated.
- Plans and builds constructively both inside and outside.
- Chooses own friends. Cooperative with companions most of the time and understands need for rules and fair play.
- Shows definite sense of humour.
- Appreciates meaning of time in relation to daily programme.
- Comforts other children who are in distress.
Organizing games for children with sensory issues
Children with sensory issues have great difficulty keeping their attention on a shared activity with others. They are often distracted by internal and external stimuli, or they side tracked by what we consider irrelevant details. They often have their own agenda and ideas of what the interaction should be about, but they never manage to communicate these ideas for them to take part in a community.
The setting up of a common agenda therefore becomes a fundamental requirement for making interaction succeed for these children. Setting the limits of the game helps the child to understand the common agenda. The following steps can be taken to set the limits of the game-
Where will the game take place?
Set up, in advance, an environment where visual cues (physical limits) tell the child where the game is to take place. These limits can also help to minimize the risk of distraction by external stimuli.
- A table with chairs is a good way of naturally limiting the area in which the game takes place. The chairs mark a place for every participant. The children can observe and each other in this way and they are better able to keep their attention on a common activity. The table forms the starting point of the interaction and is the base where information is given out and stored, so that everybody knows their place.
- Games that place elsewhere can be delimited in different ways, using mats, carpets, bookcases or a taped area.
What are we sharing?
Give the game plan in advance so that the child knows exactly what he / she will be doing together ( with the other players ) and for how long they will be together. A general game schedule with clear visual indication of content and order is a simple way of outlining the activity. It is good idea to have the contents consist of several small, short games rather than one larger, longer game. For example-
- Let the actual toy represent the game. In the beginning it may only be a single activity that the players can do together. Over time, you add other simple activities, which are kept in separate boxes. The boxes are put in bookcase or the like, so that you can take them from left to right. When the last box has been used, the game is over.
- The game schedule is numbered and each game is given a graphic symbol with Velcro. E.g. Graphic symbol number 1 is taken off the game schedule and the corresponding toy put forward. When this game is finished, the toy is put aside and game number 2 begins and so on. When the schedule is empty, the game session is finished. Take turns to become the in charge of the game session.
Who takes part in the game?
It is important for the child to know who takes part in the game. The information can be in his/ her daily time table. It is also important to clarify visually the order of the participants to make the game work as intended. For example-
- Giving a number to each participant and following the rule that the child in charge of the game always has number 1 and the others get consecutive numbers and sit in this order. This way there are undisputed rules for which way to pass on a prop and whose turn it is- number 1 always starts.
Whose turn is it?
An essential part of obeying the rules of a game is being able to take turns. This means that it is important for your child to take turn at carrying out an activity and at the same time to feel that each participant’s turn is part of the activity. There can be many ways to facilitate “turn taking”. For example-
- A cap can be used as a clear marker of who is taking the present turn. When the turn is done, the cap can be passed on to the next in line according to the numbers. When the principle is understood be all, the cap is used only on special occasions like any new or sophisticated games.
How should the materials be handled?
A problem shared by most children with sensory issues, whatever their level of function, is having trouble organizing materials. If the organizing is not done in advance, important visual information can be messed up, materials can be mixed, and hence the game fails. Some of the ways which can be utilized are as follows-
- By marking it clear which materials belong together, how they should be used and where each game starts and ends, you achieve a way of organizing materials or toys.
- The toys should be put in one spot; it can be a bookshelf, a desk, or a trolley. The materials for each game should be put into a box or can be separated clearly.
- In each game it may be necessary to show where the materials are to be placed.
Where does the game start and finish?
A clear indication of when a game starts and finishes is very important. The following ways can tried-
- Begin with all the materials in one basket and put them into another basket as the game proceeds. When the first basket is empty and the materials are all in the second basket the game is finished.
- A small alarm clock or timer can be used as the finishing signal in games fro which the materials them selves do not provide a built in finish. For example, blowing bubbles.
Ball Skills
By the age of 6 years, most children are well on their way toward mastering the requirements of ball skills. Planning movements and performing projected action sequences is very important for the development of ball skills. Your child can be in one or in combination of the following situations during ball games-
- Both the child and the ball remain relatively stationary.
- Child moves and the ball remains stationary.
- Child remains stationary and the ball moves.
- Both child and the ball move.
Let us understand the above four situations with some examples. A child with movement difficulty may be able to perform quite well when he/ she and the target (ball) are relatively stationary (e.g. when throwing a ball at a target). The child usually has greater difficulty when he/ she is either moving (hitting a target while moving on a scooter board) or the target is moving (e.g. catching a ball). When both the child and the target are moving (e.g. running to kick a rolling ball), the challenge is even greater. Activities performed when the child, the target (ball) or both are moving have some special demands on the child. Size of ball, amount of distractions (e.g. noise level etc) and sensory issues can play important role in the child’s performance and participation. In response to this demands, the child must time the initiation of the movement and adjust it’s force and direction.
- Explain the activity (game) well. Demonstrate if necessary. If needed break down into parts and practise those first.
- Ensure you have your child's attention (i.e. child looking at you), before giving him the instruction.
- Get the child to imagine successfully completing the task i.e. good motor planning. Stop & Think first!
- Repetition is helpful. The child may need more repetition than others when learning new ball skills.
- “Hands on” help may be necessary at first to actually give the child the “feel” of the required movement or position.
- Give feedback about what went well with a task, what they could change (may include speed, force of movement, timing, directions)
- Encourage self monitoring – tell me why that went wrong, what worked?
Activities:
Ball games can be progressively graded to develop ball skills in the child. You can start with the present level of the child and gradually progress. Giving achievable “just right” challenges and ample practice can facilitate the desired ball skills in the child. The ball games can be graded in many ways. The following are some of the examples which can be helpful in designing appropriate plan for your child-
Catching:
- Catching a thrown ball while standing in a place.
- Catching a thrown ball while moving/ reaching sideways, upwards or downwards.
- Running and catching a ball.
- Moving on a swing or jumping on trampoline and catching a ball.
Hitting target:
- Hitting a stable target e.g. throwing ball at a poster on wall, shooting basket.
- Hitting a moving target e.g. hitting a moving ball with a bat, kicking a moving football while standing at a place.
- Hitting while moving e.g. running and kicking a ball, riding on a scooter and throwing a ball at a tree.
Sequences using a ball:
- Child catches ball and throws back to you.
- Child catches ball, turns in a circle, and throws back to you.
- Child catches ball, turns in a circle, jumps and throws back to you.
- Child catches ball, turns in a circle, jumps, touches head and throws ball back to you.
- Child catches ball, turns in a circle, jumps, touches head, bounces ball on floor and throws ball back to you.